Computer-assisted
language learning (CALL) is an approach to teaching and learning in which the
computer and computer-based resources such as the Internet are used to present,
reinforce and assess material to be learned. It usually includes a substantial
interactive element. It also includes the search for and the investigation of
applications in language teaching and learning. Except for self-study software,
CALL is meant to supplement face-to-face language instruction, not replace it.
CALL has
also been known by several other terms such as technology-enhanced language
learning, computer-assisted language instruction (Davies) and computer-aided
language learning but the field is the same.
The
technologies used in CALL instruction generally fall into two categories,
software and Internet-based activities.
Software
Software
used in a CALL environment can be designed specifically for foreign/second
language learning or adapted for this purpose. Most language textbook
publishers offer educational software of some sort, whether it is meant to
support a paper textbook or to stand alone for self-study. Most programs
designed for language learning are tutorials. These generally are drill
programs that consist of a brief introduction plus a series of questions to
which the learner responds and then the computer gives some kind of feedback.
With these kinds of programs, the material to be learned may already be
programmed in by the publisher, which is more common, or may allow the
instructor to program in the material to be learned.
Internet Based
Internet
activities vary considerably, from online versions of software (where the
learner interacts with a networked computer), to computer mediated communication (where the learner interacts with other people via the computer),
to applications that combine these two elements. Nowadays, web sites that cater
to foreign-language learners, especially those learning English, are so numerous
and varied that it can be very difficult to determine where to begin
There are some advantages of call, they are :
Motivation
CALL’s activity can promote motivation
in students is by personalizing information.
Adopting Learning
to the Student
Computers can give a new role to
teaching materials. Without computers, students cannot really influence the
linear progression of the class content but computers can adapt to the student. Adapting
to the student usually means that the student controls the pace of the learning
but also means that students can make choices in what and how to learn,
skipping unnecessary items or doing remedial work on difficult concepts.
Critical thinking skills
Use of computer technology in classrooms is generally reported to
improve self-concept and mastery of basic skills, more student-centered
learning and engagement in the learning process, more active processing
resulting in higher-order thinking skills and better recall, gain confidence in
directing their own learning. This is true for both language and non-language
classrooms.
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